Czech GameDev/Gamer Slang
- pickup (m), powerup (m), collectibles
- shader (m), pixel/fragment shader, vertex shader, ...
- skript (m), (na)skriptovat
- trigger (m), (vy)triggerovat
- game loop (m)
- (na)loopovat
- tutorial (tutoriál) (m)
- FPS (frames per second)
- FPS (first-person shooter) /
střílečka
(f)
- RTS / real-time strategie
- RPG, RPGčko (n)
- AAA (triple-A / "tříáčko")
- DLC, DLCčko (n)
- NPC, NPCčko (n)
- CPU, CPUčko (n)
- GPU, GPUčko (n)
- RAM, RAMka (f)
- PVP, PVPčko (n)
- game design, level design, sound design (m)
- (na)designovat
- achievement (m)
- auto-aim, aim-assist, aimbot (m)
- asset (m)
- sprite (m)
- gameplay (m)
- let's play (m)
- timeout (m)
- battle pass (m)
- battle royale (m)
- tower defense (m)
- boss (m)
- boost (m), (na)boostit, (na)boostovat
- buff (m)
- quest (m)
- grind (m), (na)grindit, (na)grindovat
- dungeon (m)
- level (m), (vy)levelovat, vylevelený
- crafting, vycraftit
- spawner (m), (na)spawnovat
- camping, campovat, campit
- stealth (m)
- easter-egg (m)
- cheat (m), (na)cheatovat
- checkpoint (m)
- cutscéna [katst͡sɛːna] (f)
- streak (m)
- free-to-play
- engine (m)
- hitbox (m)
- indie
- keyframe (m)
- mod (m) / modifikace (f), (na)modovat
- motion capture / mocap (m)
- singleplayer (m)
- multiplayer (m)
- ban (m), permaban, (za)banovat
- kick (m), kicknout
- server (m), client (m), socket (m)
- lag (m), lagovat se, zalagovaný
- ping (m)
- cloud (m)
- crunch (m)
- deadline (m)
- outsourcovat (to outsource)
- glitch (m), glitchovat
- bug (m), debugovat, debugger
- buffer (m), (na)bufferovat
- pointer (m)